Digital Culture, Play, And Identity: A World Of Warcraft Reader
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Google books | books.google.com |
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Originally published | May 31, 2008 |
Editors | Hilde Corneliussen |
Jill Walker Rettberg | |
Date of Reg. | |
Date of Upd. | |
ID | 2040063 |
About Digital Culture, Play, And Identity: A World Of Warcraft Reader
World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. . . .