Digital Culture, Play, and Identity: A World of Warcraft Reader photograph

Digital Culture, Play, And Identity: A World Of Warcraft Reader

Use attributes for filter !
Google books books.google.com
Originally published May 31, 2008
EditorsHilde Corneliussen
Jill Walker Rettberg
Date of Reg.
Date of Upd.
ID2040063
Send edit request

About Digital Culture, Play, And Identity: A World Of Warcraft Reader


World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. . . .

Related Persons

Next Profile ❯