Sam Fisher photograph

Sam Fisher

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Gender Male
Age 23
Played by Tom Hardy
Creators Tom Clancy
First game Tom Clancy's Splinter Cell
Date of birth July 26,2001
Zodiac sign Leo
Born South Australia
Australia
Height 191 (cm)
Picked date St Kilda Football Club
Origin teamWest Adelaide (SANFL)
Position Defender
Teams Dundee F.C.
Movies/Shows Splinter Cell
First appearance Tom Clancy's Splinter Cell
Creat by J. T. Petty
Design byMartin Caya
Date of Reg.
Date of Upd.
ID674547
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Sam Fisher Life story


Sam Fisher is a fictional character and the protagonist of the Tom Clancy's Splinter Cell series of video games developed by Ubisoft as well as a series of tie-in novels.

Splinter Cell: Audio drama, gaming's next frontier?

Dec 13,2022 9:40 pm

By Steffan PowellGaming reporter

Whether it's World of Warcraft, Uncharted or the upcoming Super Mario movie - games characters have been all over our cinemas in recent years.

The LastContent ='JJ Lin'> of Us is coming to television screens, where shows based on Resident EvilContent ='JJ Lin'> and Halo have found audiences.

Now, Radio 4Content ='JJ Lin'> is Getting InContent ='JJ Lin'> on The Act .

Sam FisherContent ='JJ Lin'> , leading man from the Splinter CellContent ='JJ Lin'> game series, can call the radio station home, thanks to a first-of-its-kind adaptation that producers say no-one had thought possible.

Radio 1Content ='JJ Lin'> film critic Ali Plumb says that with so much competition for audiences These DaysContent ='JJ Lin'> it's no surprise that commissioners are giving the green-light to projects with a " built-in audience".

He argues that We Live in a world that is dominated by Content : " From podcasts to music, TV, movies, games and audiobooks - frankly its tricky for anyone to cut through The NoiseContent ='JJ Lin'> .

" The art of finding intellectual property, using the built-in fan base of that property and engaging with them in something you want to say about The WorldContent ='JJ Lin'> is the trick that many creative people are trying to do. "

Splinter CellContent ='JJ Lin'> : Firewall is an eight part dramatisation of a novel based on the famous video game franchise. Sam FisherContent ='JJ Lin'> , the series' main protagonist, is a covert Special AgentContent ='JJ Lin'> who excels at sneaking around military bases at night, silently killing terrorist guards and generally saving The WorldContent ='JJ Lin'> .

Bringing the gaming revolution to audio drama makes Perfect SenseContent ='JJ Lin'> to actor Andonis Anthony, who plays Sam in the Radio 4Content ='JJ Lin'> drama, which is also available on BBC Sounds. He argues that with More people turning to " non-music audio" it's a Good TimeContent ='JJ Lin'> for BBC radio to tell stories that offer a " cinematic experience".

" Given The RiseContent ='JJ Lin'> in podcasts, and audiobooks being so Popular - More and More people are getting used to listening to audio as A StoryContent ='JJ Lin'> experience. Everyone's going out and about with their air pods on These DaysContent ='JJ Lin'> and listening in a different way to before. "

A paramilitary secret agent is a bit of a change for Anthony who's perhaps better known to Radio 4Content ='JJ Lin'> listeners as Russ Jones, an Art GalleryContent ='JJ Lin'> curator living in Ambridge. " It's the polar opposite of what I'm doing in The ArchersContent ='JJ Lin'> , " he laughs.

Other platforms have adapted Video GamesContent ='JJ Lin'> into audio dramas recently, with stories from franchises Like Assassin's Creed and Bioshock being available to listen to, but this is the First TimeContent ='JJ Lin'> The BbcContent ='JJ Lin'> has got involved.

For a few years now The The organisation has been trying to appeal to new and younger audiences - on television, online and radio.

Sebastian BaczkiewiczContent ='JJ Lin'> , who adapted the Firewall story for Radio 4Content ='JJ Lin'> and BBC Sounds, hopes that just because this is A StoryContent ='JJ Lin'> based on a gaming franchise, it won't be pigeonholed as something for younger listeners only: " Trying to reach new audiences is always part of what we do and hopefully this will find an audience.

" But I don't know if they'll be younger. People in their 50s, 60s and 70s Play - gaming is a massive global phenomenon. "

Video GamesContent ='JJ Lin'> are inherently a visual Medium - which is why high-profile crossovers have focused in the main On FilmContent ='JJ Lin'> and television, and Baczkiewicz admits the adaptation was " an extraordinary challenge" but one he was excited about.

" The genius of this is that no-one actually thought it was possible, but I always think of anything in radio in a very visual way. I'm not sitting here thinking how it will sound, but rather what does it look Like , what's happening in The SceneContent ='JJ Lin'> and what are people doing.

" With access to all the Sound EffectsContent ='JJ Lin'> from The GameContent ='JJ Lin'> we were able to bed the drama into The WorldContent ='JJ Lin'> of The GameContent ='JJ Lin'> - and show fans that we're not leaving The GameContent ='JJ Lin'> behind, instead we're slap bang in The MiddleContent ='JJ Lin'> of The ActionContent ='JJ Lin'> . "

While plenty of executives and commissioners have been happy to back movie and television gaming crossovers in recent years, not all of them have been Box OfficeContent ='JJ Lin'> successes -

Ali Plumb believes there are clear lessons to be learned from these failed experiments: " Embracing what makes The OriginalsContent ='JJ Lin'> so beloved but also doing what makes sense for the new Medium - finding this balance is The KeyContent ='JJ Lin'> to making a success of these crossover projects, whether it's TV, film or audio drama. "

He argues that projects aimed at ChildrenContent ='JJ Lin'> - Like Sonic and Angry Birds Content ='JJ Lin'> - have found The GreatestContent ='JJ Lin'> success in doing this: " Maybe because, without being too rude, they don't have to pass such a high critical bar to be successful in their own terms. As long as they're putting smiles on faces, then they're doing their job nicely. "

Splinter CellContent ='JJ Lin'> has a More mature fan base than those examples - so The JobContent ='JJ Lin'> of making a success of this adaptation may be a little harder.

The TeamContent ='JJ Lin'> behind it say paying respect to The SourceContent ='JJ Lin'> material is The KeyContent ='JJ Lin'> , Andonis Anthony explaining it was a major focus for everybody involved, " from the production team, from writers to The PerformersContent ='JJ Lin'> , all of the cast".

Sebastian BaczkiewiczContent ='JJ Lin'> added: " There's no winking as it were, there's no 'this is all a bit crazy, isn't it? !' This is The WorldContent ='JJ Lin'> We Are in and We Are being true to it. We were really keen to make sure we maintained that throughout.

" The audiences of these games are passionate and why wouldn't you treat them and The StoryContent ='JJ Lin'> with respect. "

For More gaming Content - go to Press X to Continue -



Source of news: bbc.com

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