Synthetic Worlds: The Business And Culture Of Online Games
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Google books | books.google.com |
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Originally published | November 2005 |
Authors | Edward Castronova |
Genres | Non-fiction |
Date of Reg. | |
Date of Upd. | |
ID | 2223746 |
About Synthetic Worlds: The Business And Culture Of Online Games
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. . . .