What Video Games Have To Teach Us About Learning And Literacy
Use attributes for filter ! | |
Originally published | May 16, 2003 |
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Authors | James Paul Gee |
Page count | 256 |
Country | United States |
Subjects | Education |
Video game | |
Reviews | www.goodreads.com |
Published | May 16, 2003 |
Media actions | www.worldcat.org |
Get book actions | www.worldcat.org |
Date of Reg. | |
Date of Upd. | |
ID | 2609017 |
About What Video Games Have To Teach Us About Learning And Literacy
What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.