Women And Gaming: The Sims And 21st Century Learning
Use attributes for filter ! | |
Google books | books.google.com |
---|---|
Originally published | 2010 |
Authors | James Paul Gee |
Elisabeth Hayes | |
Genres | Thesis |
Date of Reg. | |
Date of Upd. | |
ID | 1995343 |
About Women And Gaming: The Sims And 21st Century Learning
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organize themselves into collaborative learning communities. . . .